Third Person: Authoring and Exploring Vast Narratives

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New media, role-playing, and vast narratives involve the same texts, words, and characters that have always been a part of storytelling. Every discipline has ideas that overlap with others. Balance and imbalance are forward forces in many disciplines, and occasionally it is refreshing to look beyond our own borders, to explore other worlds.

Table of contents for Third person

Conversations about socially constructed identities, interactive narratives, and virtual worlds align with the concerns of American Indian literature in very interesting ways. As more stories are created in digital environments, it is worth exploring narrative from another angle, one so far-flung into the future that it in just might be less linear, more interactive, and more familiar to Indigenous practitioners of ancient literary arts. Published in , , and , the edited volumes, First Person , Second Person , and Third Person , include the voices of more than one hundred authors working in the field.

Narrative Point of View

Contributions range across subjects and are often juxtaposed to create dialogues between voices. For scholars in the field they are quickly dated, but serve as an intellectual archive. For readers from other disciplines, these volumes are an excellent introduction to how gaming and literature collide.

First Person focuses on the primary actor or main themes of stories embedded in games. The collection brings together essays on cyberdramas, critical simulation, game theories, hypertexts, and other media and formats. It is an introduction to and exploration of the field. Several authors do the work of making interdisciplinary connections. Brenda Laurel and Michael Mateas place interactive drama in an Aristotelian context.

Espen Arseth considers narratology and genre. With this, she slides into ethnography, anthropology, and other areas that work to describe human [End Page 92] behavior and culture. Second Person considers the task of authorship more closely. It also looks at the history of games and how they create fictions through play.

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The collection brings together essays on cyberdramas, critical simulation, game theories, hypertexts, and other media and formats. It is an introduction to and exploration of the field. Several authors do the work of making interdisciplinary connections.

Brenda Laurel and Michael Mateas place interactive drama in an Aristotelian context. Espen Arseth considers narratology and genre.

Free Third Person Authoring And Exploring Vast Narratives

With this, she slides into ethnography, anthropology, and other areas that work to describe human [End Page 92] behavior and culture. Second Person considers the task of authorship more closely. It also looks at the history of games and how they create fictions through play.

Several authors discuss the intermingling Access options available:. Project MUSE promotes the creation and dissemination of essential humanities and social science resources through collaboration with libraries, publishers, and scholars worldwide. Forged from a partnership between a university press and a library, Project MUSE is a trusted part of the academic and scholarly community it serves.

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